Ghost Galaxy attended Gen Con this past August, operating a modest booth in the Exhibitor Hall. During the four-day show, we demoed KeyForge and KeyForge Adventures to hundreds of people. Special thanks in large part to members of the KeyForge community who devoted some of their convention time to helping run the demo games. Many of the people who received demos had never played KeyForge before, and one of the things about the game that consistently tripped up these new players was understanding the timing and resolution of “Fight” and “Reap” effects. This confirmed a feeling that had been building inside of us for a while: the game needed an update to its card language. If there ever was a time to do it, it was now.
“Fight” abilities really mean “After Fight”. That’s how the timing actually works for those effects, so why don’t the cards just say that? Besides, the game already includes dozens of examples of cards with “Before Fight” abilities. “After Fight” would also reinforce the idea that the creature needs to survive the fight in order for the ability to resolve.
“Reap” doesn’t have as many potential timing problems as “Fight”, but there is at least one very important timing consideration that players need to understand. You get the Æmber from reaping before the “Reap” ability resolves. Therefore, describing these abilities as “After Reap” makes sense.
We have revised the entire KeyForge card pool and changed all instances of “Fight” to “After Fight” and all instances of “Reap” to “After Reap”. We will be publishing an updated rulebook before the end of the year that will include a general errata for all previously-printed cards to reflect this change. Here are the revised versions of previously-spoiled cards that show this: