The Keyraken has been vanquished!

Yet, the trouble is not over. While the Archons defeated the mythical beast, a red-eyed member of the Vortexilon’s crew sabotaged the ship.

Gloating that the “remaining seals” will soon be opened, and that “their resonance” will soon spread throughout the Crucible, the villain escaped justice and fled into the ocean. Captain Fermi has returned the ship to the surface for repairs. But so many questions remain! Where did this villain come from? What seals are being opened, and by whom? Will the Archons ever catch a break?

Fortunately, professor Murkens has some answers. He found a whisper-conch left behind by one of the cultists, and was able to hack the cultists’ messaging system. With this, he has learned about the seals that the Worldbreaker Cult is opening.

Clearly the Keyraken’s release was only one piece of some larger conspiracy. The cult’s ranks are growing with red-eyed recruits, and they clearly do not want the crew of the Vortexilon to get in their way! Unfortunately for them, the Archons may yet put an end to their schemes.

It’s time to descend once more into the dark depths of the ancient oceans. There is a conspiracy to be unraveled and, by the great Aember, the Crucible to save!

KeyForge: Adventures are a series of unique cooperative game modules in which one to three players work together to overcome some great challenge or danger to the Crucible and its denizens.

To face the challenge inside each KeyForge: Adventure, each player must use a standard 36-card KeyForge deck, a set of keys, and sufficient tokens and counters from their own collection (i.e. sold separately).

Players follow all of the standard rules of KeyForge with the modifications described in the module.

While KeyForge is normally a competitive head-to-head game, KeyForge Adventures allow for everyone to bring their deck to play on the same side.


In THE ABYSSAL CONSPIRACY, players must descend into the ocean depths to investigate aquatic locations to foil the plans of the Conspiracy of Evil Twins. If the cult is able to open five seals, it will release a horde of their kind into the Crucible, and the players will lose. Yet, if the players can find the legendary Vaultbinder artifact, they may yet prevail.

To find the seals, players must travel to locations at various depths, defeat the cultists and events emerging from the adventure decks, and face the excruciating effects of every seal that the enemy manages to open.


While THE ABYSSAL CONSPIRACY was previously made available as a print-and-play download from former publisher Fantasy Flight Games during the 2020-2021 Pandemic. Ghost Galaxy is proud to make it available in a commercial form.

In addition to the cards you may be familiar with from the print-and-play version, we have added a new “Nightmare” mode with additional cards. If you defeated the Conspiracy of Evil Twins before, this nightmare version will really give you… well, nightmares!

Keyforge Adventures: The Abyssal Conspiracy

THE ABYSSAL CONSPIRACY is a KeyForge: Adventure in which 1-3 players collaborate to defeat a great evil threatening the construct and denizens of the Crucible.

In this adventure, a malign undersea cult seeks to open five ancient seals to bring about a dark domination of the Crucible. Players must prevent the cult from achieving their objectives by bravely descending into the murky depths of an ancient sea, and there investigate a series of locations in order to locate the foul tendrils of the cultist plot.

MSRP $24.99

Product Code: KFA02

UPC: 850039408021

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