THE STORY

THE ARCHON HAD RECENTLY RECEIVED A MYSTERIOUS INVITATION delivered by a strange hooded creature with glowing yellow eyes.

Filigreed and Æmber-lettered, it graciously asked that the Archon attend an event of no small magnificence at an old estate near Diremouth, a distant, mostly forgotten part of the Crucible. The invite is suspicious yet strangely alluring, and there is the promise of much pampering.

After traveling to the gloomy neglect that is Diremouth, the Archon soon arrives at the doorstep of the ancient House Gormangeist, and on the threshold of dark things to come.

In Fall of the House Gormangeist, players find themselves amidst the tenebrous events that preamble KeyForge: Grim Reminders.

A fellow Archon, invited to this faraway away place, has gone missing. Concerned for the safety of their friend, your Archon and its fellows embark on the journey to the hinterlands. Here they will come upon an ancient mansion, and inside they will find a brooding evil that not only will challenger you for every ounce of your life, but will sow the seed for cataclysmic events that will shake the very foundation of the Crucible.

This adventure is sure to challenge even the most excellent of your decks.

THE ADVENTURE

In FALL OF THE HOUSE GORMANGEIST, players must defeat a recurring villain, The Grim Reaper, and its heinous master… the Amalgamator. To do so, players must first investigate the stygian corridors and rooms of the old troubled house, and unlock the secrets within.

As they investigate the dark mansion, players must face the Amalgamator’s minions, the geists, and prevent the place from leeching the very essence from their being.

Are you brave enough to defeat this house of demons?

KeyForge: Adventures are a series of unique cooperative game modules in which one to three players work together to overcome some great challenge or danger to the Crucible and its denizens.

To face the challenge inside each KeyForge: Adventure, each player must use a standard 36-card KeyForge deck, a set of keys, and sufficient tokens and counters from their own collection (i.e. sold separately).

Players follow all of the standard rules of KeyForge with the modifications described in the module.

While KeyForge is normally a competitive head-to-head game, KeyForge Adventures allow for everyone to bring their deck to play on the same side.

KeyForge Adventures: Fall of the House Gormangeist

In The Fall of House Gormangeist, players find themselves amidst the tenebrous events that preamble KeyForge: Grim Reminders (the next major KeyForge set after Winds of Exchange).

As they delve into the ancient Gormangeist Mansion, players must not face only a recurring villain, The Grim Reaper, but its heinous master the Amalgamator. To defeat them, players must first investigate the stygian corridors and rooms of the old troubled place, and unlock the secrets within.

This adventure is sure to challenge even the most excellent of your decks. Like other KeyForge: Adventures, it is a multiplayer scenario (1-3 players) in which players work together to defeat the scenario. Each player must bring a KeyForge Archon deck to the game.

MSRP $24.99

Product Code: KFA03

UPC: 850039408182